The X1 version contains partial scrolling and slightly more colorful graphics, featuring all eight colors possible with 100% and 0% RGB, including lime-green, cyan, magenta and white. Additionally, the game does not include Luigi, nor does it contain a multiplayer mode. Mario's Hammer from Donkey Kong makes a reappearance as a rare item, alongside a variety of past foes from earlier arcade Super Mario titles and new exclusive items.ĭue to the PC-8801 and X1's technology being inferior to that of the NES/ Famicom, the graphics and audio differ slightly from the original game as well, although they are closely replicated. Adding difficulty is the fact that the stage time is slightly faster than in the original NES game. Jumping and dashing physics also differ from the original NES, providing a more challenging experience than Super Mario Bros. The latter is implemented more smoothly in the X1 version, which features Zelda-style scrolling, where the screen visually slides to the next lock point (with some overlap between screens), whereas the PC-8801 version simply turns black for a moment while loading the next screen. While superficially very similar to the original Super Mario Bros., the game features original new levels and has a screen-by-screen scrolling mechanism. Special, which were both based on the original Mario Bros. Two years prior, Hudson Soft had released Punch Ball Mario Bros. Special was the second Nintendo-licensed follow-up to Super Mario Bros., released around two months after Super Mario Bros.: The Lost Levels. Special (Japanese: スーパーマリオブラザーズ スペシャル, Sūpā Mario Burazāzu Supesharu) is a platform game that was developed by Hudson Soft and released in 1986 for the PC-8801 and Sharp X1 series of Japanese computers, and later for the Samsung SPC-1500 in South Korea. Specialįor alternate box art, see the game's gallery.Ĭaroline Software (South Korea)
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